And it featured tons of support for decks that are still extremely powerful today (as of this writing). In fact, players who were hoping for support for archetypes like Edlich, Armed Dragon, and Virtual World definitely hit the jackpot on this one. But even if you ignore those support cards, there are still tons of amazing cards to choose from in this pack. So if I’ve piqued your interest at all, then you’re going to find something handy in this ranking of the best pulls from Blazing Vortex.
10. Psychic Eraser Laser
If you care about destroying your opponent’s monster as soon as possible (and at any cost) then Psychic Eraser Laser is a good option to consider. Psychic Erase Laser allows you to send an opponent’s monster that was summoned from the extra deck, from the field to the graveyard. But your opponent gains life points equal to whatever was the highest stat of the monster, be it attack or defense. There are a lot of similar cards to Psychic Eraser Laser that destroy monsters at no cost to yourself, such as Ice Dragon’s Prison. But the majority of those cards are traps – so you can’t activate them right away.
9. Greater Polymerization
When Greater Polymerization was released, I’m sure it made a handful of Cyber Dragon and Frightfur players extremely happy. Mostly because it made their already-powerful decks even more powerful. If you use Greater Polymerization to summon a monster using 3 materials, your opponent will not be able to destroy your monster by card effects. And your monster now deals piercing damage. Like I mentioned earlier, Greater Polymerization will work great in Cyber Dragon decks that use Chimeratech fusion monsters, and Frightfur decks that use Frightfur fusion monsters. This is because Chimeratech and Frightfur monsters are known for their high attack, so adding another layer of defense for those monsters just makes them even harder to beat.
8. Underdog
Underdog was specifically made for players who absolutely hate it when their opponent negates their card effects with monsters like Apollousa, Bow of the Goddess. While Underdog is on the field, the effects of your opponent’s monsters are negated on your turn. And the effects of your monsters are negated on your opponent’s turn. If you don’t rely on stopping your opponent with monsters like Borreload Savage Dragon or Cyber Dragon Infinity, this card is a must-have for your side deck, if not your main deck. On the other hand, if your opponent relies on monsters like Cyber Dragon Infinity, then they’re definitely in some trouble if you’re using Underdog.
7. Tri-Brigade Kitt
Tri-Brigade Kitt is unfortunately only meant for a small number of archetypes – but is an amazing monster to have if you want to overwhelm your opponent. With Tri-Brigade Kitt, you can use Beast, Beast-Warrior, or Winged Beast monsters in your graveyard as materials to summon a Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck. This monster makes it extremely easy to summon two strong Link monsters immediately since you can summon 1 Link monster, and use the materials from the first Link monster to summon another one. But this card does only fit into Beast-related decks though, such as Fire Fist.
6. Armed Dragon Thunder LV10
If your opponent decides to leave Armed Dragon Thunder LV10 on the field for several turns, then they may as well surrender while they’re at it. You want to summon Armed Dragon Thunder LV10 using an Armed Dragon monster – and if you do, it gains some incredibly powerful effects. Right away, it becomes immune to cards that change control of monsters, unable to be destroyed by battle, and allows you to discard a card to destroy another card on the field. The last effect lets this monster gain 1000 attack. And when this monster eventually has 10,000 attack total, it gains the effect of being able to destroy all other cards on the field. Not much needs to be said about this one, besides the fact that it’s an absolute powerhouse. But if you use this card, chances are that one of the players will lose before this monster gets to 10,000 attack anyways.
5. Trishula, Dragon of the Ice Barrier
Trishula, Dragon of the Ice Barrier is the first limited card on this list, and was originally released back in 2011, but is still a force to be reckoned with. When this monster is summoned, you can banish a card from your opponent’s hand, field, and graveyard. This is 3 cards banished in total – but the card banished from the hand is chosen randomly. However, you can actually take advantage of this and use this effect twice by activating De-Synchro, which allows you to summon this monster again. Using this combo will allow you to banish 6 cards in total!
4. Heavenly Zephyr – Miradora
If you’re having trouble getting around your opponent’s monster effects, consider using Heavenly Zephyr – Miradora to negate them. When your opponent special summons a monster from the extra deck with 2000 or more attack, you can special summon Heavenly Zephyr – Miradora to negate the effects of any monster from the extra deck that’s on the field. This negate will last as long as Heavenly Zephyr – Miradora is on the field. Additionally, with 2600 defense, Heavenly Zephyr – Miradora isn’t too easy to destroy either. And this effect (and activation) cannot be negated, which is what makes it so effective.
3. Sacred Tree Beast, Hyperyton
Sacred Tree Beast, Hyperyton is a little difficult to summon. Yet it’s probably worth the effort because of how good its effect is. During your opponent’s turn, every time a card is activated, you can detach a material from Sacred Tree Beast, Hyperyton to negate that card’s effect. However, the material detached must be the same card type as the card you’re negating (monster, spell, or trap). To make this easier, we have another effect: Whenever you activate a card on your turn, Hyperyton allows you to target a card in the graveyard that’s the same type as the card you’re activating, then attach the card to Hyperyton as a material. So this card essentially becomes infinite negates while you have cards you can use. Moreover, you can easily summon this card using decks like Virtual World or Adamancipator.
2. Pot of Prosperity
Pot of Prosperity is incredibly hard to come by, mainly because of the cost. But if you do manage to pull one, consider yourself extremely lucky. Activating Pot of Prosperity allows you to banish either 3 or 6 cards from your extra deck. Then you can excavate the same number of cards from the top of your deck and add one to your hand. The rest of the cards are placed at the bottom of your deck in any order. Unfortunately, after this effect, your opponent only takes half battle damage that turn. While 6 cards from your extra deck can be a hard blow, this card makes up for it, since it can let you fix a terrible first hand and stop you from instantly losing a duel because of bad luck.
1. Underworld Goddess of the Closed World
We finally reach the best card on this list: Underworld Goddess of the Closed World. And this time, the number 1 card wins by a significant margin. Underworld Goddess of the Closed World requires 4 effect monsters to be summoned, but you can use 1 monster from your opponent, which basically makes this link monster cost 3 materials. Once this card is summoned, you can negate the effects of all your opponent’s monsters. And once per turn, when a monster is about to be special summoned from the graveyard, you can negate that activation. Then to put the cherry on top, this card can only be affected by card effects that specifically say “target”. This is very interesting, since most cards usually can’t be targeted. But this can play in your favor since most players have adjusted their decks to exclude any cards that target. Overall you can’t really go wrong with this Underworld Goddess, since it’s quite a well-rounded card!