Stardust Dragon from Yu-Gi-Oh! 5D’s is one of those. And if you want to make a deck around this card, you’re spoiled for choice on cards to go with it.
12. Stardust Dragon
You can’t have a Stardust list without the legendary Dragon itself. Stardust Dragon may be over 10 years old, but it’s still a great monster with powerful effects. Stardust Dragon is a LVL8 Synchro with 2500 ATK/2000 DEF. And this card really comes into its own with its Quick Effect: Whenever an effect that would destroy cards is activated, you can Tribute Stardust Dragon to negate and destroy that card. This sounds pretty bad, you just lost your monster after all. But during the End Phase you can bring Stardust Dragon back to the field, as long as that specific effect is what landed it in the Graveyard in the first place. Great stats and a powerful negation effect are both reasons why this card has seen competitive play for years.
11. Assault Mode Activate
I know this isn’t a Stardust card, but hear me out! Assault Mode Activate is a Trap Card that allows you to Tribute a Synchro Monster to Special Summon an ‘Assault Mode’ monster from your deck. Why is this important? Well, it lets you bring the next monster on this list into play. And oh boy, it’s a powerhouse.
10. Stardust Dragon Assault Mode
If you’ve got a Stardust Dragon on the field and want to make it just that little bit scarier, put it in Assault Mode. Stardust Dragon Assault Mode can only be summoned with ‘Assault Mode Activate’ and has 3000 ATK/2500 DEF. That extra 500 ATK can make a huge difference in battle – and it still has the fantastic negation effect of Stardust Dragon. Another great thing about this card is if it does get destroyed, you can Special Summon a Stardust Dragon from your Graveyard – meaning it’s never a bad idea to try and bring this card out.
9. Stardust Flash
The Stardust effect of bringing themselves back from the Graveyard is awesome. But it only works if their own effect sent them there. Fortunately, there’s still a way to bring them back if they got into the Graveyard by other means. Stardust Flash is a Trap card that lets you Special Summon a Stardust monster from your Graveyard. And since it’s a Trap, you can do this on your opponent’s turn to summon some negation they didn’t count on.
8. Starlight Road
There are plenty of cards that can destroy multiple cards in one go – and this is doubly true now that Raigeki and Harpie’s Feather Duster are off the ban list (as of this writing). If you want protection against effects like this, you can use Starlight Road. This is a Trap Card that can only be used when an effect would destroy 2 or more of your cards. You can negate that effect, destroy that card, and then you can Special Summon Stardust Dragon from your Extra Deck. Not a bad deal for negating your opponent’s power play.
7. Majestic Star Dragon
If you try and imagine what Stardust Dragon would be like if you cranked every dial up to 11, you’d still fall short of what this card can do. Majestic Star Dragon has a demanding Summoning requirement: 1 Majestic Dragon, 1 Stardust Dragon, and a non-Tuner Monster. But if you manage to pull it off then your opponent is in for a world of hurt. This monster has a disgusting 3800 ATK/3000 DEF, and if your opponent activates an effect, you can negate it and destroy every card your opponent controls! This monster can also use the effect of one of your opponent’s monsters, which can tear through many strategies. Sadly, you have to give this monster up at the end of the turn you bring a Stardust Dragon back from the Graveyard – and this monster goes back to the Extra Deck. So make this card’s power useful while it’s on the field!
6. Synchro Chase
This one may not have “Stardust” in its name. But it’s such a good support card that you’ll almost definitely want multiple copies of it in your deck. Synchro Chase is a Continuous Spell that stops your opponent from being able to activate effects in response to any effects from your Synchro Monsters with ‘Warrior’, ‘Synchron’, or ‘Stardust’ in their names. Which means you can use your effects whenever you please. This alone would make this card worth using. But if you Synchro Summon a ‘Warrior’, ‘Synchron’, or ‘Stardust’ Monster, then you can also Special Summon a monster you used for its material in defense position – which means you always have resources to bring out even more powerful monsters.
5. Stardust Chronicle Spark Dragon
Tributing a monster to negate an effect is great, but it means you can’t use that monster to attack. If you’d rather just go about your business without being interrupted, this monster does exactly that. Stardust Chronicle Spark Dragon has 3000 ATK/2500 DEF and has a great spin on the typical Stardust effect. You can banish a Synchro monster from your Graveyard as a quick effect, and for that turn, this monster is immune to card effects – making it incredibly tough to deal with. If your opponent does manage to destroy this card, you can bring back a banished Synchro Dragon – which means Stardust Dragon can make a return.
4. Stardust Warrior
Disrupting your opponent when they’re just about to summon their big monster(s) is such a strong play that it can guarantee a win on your next turn. Stardust Warrior might be able help with that. It’s a LVL10 Synchro with 3000 ATK/2500 DEF, and has the same Tribute effect as Stardust Dragon, but this monster negates special summons instead. This effect can be activated on either player’s turn – and it gives you so much control in the Duel since your opponent won’t want to special summon to inevitably lose that monster. Doomed if they do, doomed if they don’t, and you’ll be winning either way!
3. Stardust Charge Warrior
This monster may not have anything to do with Stardust Dragon. But it’s an excellent card, and is used in a ton of competitive decks. Stardust Charge Warrior is a LVL6 Synchro with 2000 ATK/1300 DEF. And when this card is Synchro summoned you can draw a card. Draw power is one of the best things you can add to a deck. And once this monster is on the field, you can decide if you want to use it as material for something bigger, or if you want to hit the battle phase with its effect that lets it attack every special summoned monster.
2. Shooting Star Dragon
In a Stardust deck, you want plenty of Tuner monsters to make sure you can Synchro summon easily. If you’re already doing that, well then this is an incredible monster to add to your Extra deck. Shooting Star Dragon requires a Tuner Synchro Monster and a Stardust Dragon as material, and has a whopping 3300 ATK/2500 DEF. And once per turn, you can excavate the top 5 cards of your deck and shuffle them back in. But for every Tuner excavated, this monster gains 1000 ATK. It’s unlikely, but that could make a full 8300 ATK – OTK potential! On top of the absurd stats, you can also negate and destroy cards trying to activate destruction effects. And if an opponent’s monster declares an attack, you can banish this card to negate that attack. But this wouldn’t be a Stardust card if that banishing was permanent! So during the next End Phase, you can special summon this card if it was banished with that effect.
1. Stardust Sifr Divine Dragon
This monster is tough to bring out – as you need a Tuner monster and 2 non-Tuner monsters equaling LVL12 to do it. But this is a powerful boss monster, and one you’d summon to win duels. Stardust Sifr Divine Dragon has a mighty 4000 ATK/4000 DEF and the first time your opponent activates a monster effect each turn, you can destroy any card on the field without targeting. This monster also protects your entire field because the first time any of your cards would be destroyed each turn, this card prevents it. The summoning requirements are steep. And you’ll probably already be winning if you manage to actually summon it. But this is the sort of card your opponent might surrender to – and that’s why it takes the number one spot on this list.