Every turn, your tourism spreads to all other civilizations (civ) that you’ve already met. You’ll win once your accrued tourism in every civ surpasses their culture stat.
Sources of Tourism
#1: Great Works
You acquire Great Works by:
Using cultural Great People (Writers, Artists, and Musicians) Excavating antiquity sites with an archaeologist
Each one generates +2 tourism regardless of their type. They can only be created if you have an empty Great Work slot. These are provided by cultural buildings and Wonders: Buildings and Wonders with multiple Great Work slots have a “theming bonus”. Each of them has a preferred theme for their exhibits. You can get extra tourism if you follow their preferences. The exact amount depends on the building. You can double this bonus if you completely unlock the Aesthetics social policy tree. To check a building’s theme: Step 1: Open the “Your Culture” tab in the Culture Overview Step 2: Hover over the number beside the Great Work slots You can trade Great Works with another civ in the Culture Overview. This is your main method of getting the Great Works needed to complete a theme. Here’s the step-by-step process of how to trade Great Works:
#2: Concert Tours
Great Musicians can approach foreign cities and conduct concert tours. They’ll be used up, but you’ll generate a massive one-time tourism boost in the affected civ. This is useful against civs who can create culture quicker than you can accumulate tourism. In fact, it might be the only way to reach Influential status with them.
Tourism Modifiers
#1: City Tourism
You can increase a city’s tourism output by having these buildings: It’s best to move your Great Works to one city and construct these buildings there. Once you research The Internet, all of your cities will have their tourism output doubled.
#2: Diplomacy
You can accelerate the spread of tourism to other civs with these modifiers:
+25% with a common trade route +25% with open border +25% if you share the same religion
These can be increased by +15% by an Aesthetics social policy. When ideologies come into play, two more modifiers will become active:
-34% from having different ideologies +34% if you have a diplomat in the target civ
Note: A diplomat only negates the negative modifier of opposing ideologies. They don’t provide any benefits with civs that share your ideology.
#3: Ideological Tenets
The three ideologies each have their own way of handling tourism:
How Tourism Levels Work
When your accrued tourism in another civ reaches a certain percent of their culture, you’ll move up an influence level. There are seven influence levels in Civ V. You only have to reach “Influential” with all other civs to win.