There’s a whole pile of different weapon types too, from the humble sword to more brutal maces, all the way to clever bows. What makes weapons in AC Origins more interesting than your usual fare is the special attributes that can appear when obtaining them. Uncommon on purple-rarity weapons, yet all but guaranteed on the legendary stuff, these attributes range from elemental types to effects on-kill. There are over twenty different weapon attributes in the game – but let’s boil it down to the best of the best so you can start your hunt.
5. Cursed
Like most of the weapons this attribute is attached to, Cursed is a double-edged blade. It increases Bayek’s attack power by a staggering 200%, meaning the Medjay can fell most normal enemies in one or two swings, and decimate larger enemies in seconds. War elephants, ancient gods – nothing stands up to the Curse. However, as a trade-off, all the damage Bayek receives is also increased by 200%. This puts him in the position where one bad hit could lead to desynchronization. Extreme power at the cost of extreme weakness: the rest is up to you.
4. Elevation Multiplier
A lot of Assassin’s Creed revolves around being stealthy. Sneaking your way through an enemy encampment to slowly reduce their numbers via assassination isn’t an uncommon activity. Bows are one of the major tools used to achieve this goal, with a fair few being made expressly for this purpose. Elevation Multiplier is one of those attributes that makes a sneaky bow even better. How? By increasing the damage done based on how much higher Bayek is over the target. This attribute makes it so much easier to stay hidden on a tall cliff and pick clean a whole camp of ne’er-do-well Romans with nothing but your arrows.
3. On Fire
Fire: The gift to man from the gods as a means to continue life, and it can also be used as a great cleanser to purge humanity. But that second purpose is what it’s primarily used for in AC Origins. Weapons with On Fire are just as it sounds: on fire. An arrow burning at the head, or a blade soaked in flame, you can’t get much better. Striking an enemy with flames causes them to ignite and take continuous damage, even after your sword has stopped making contact. Fire is a better poison, some might say. Others might just burn to ash before even being able to answer.
2. Stealth Damage
As previously stated, a lot (and I mean a lot) of Assassin’s Creed revolves around being a sneaky boy and, well… assassinating. Keeping yourself tucked in the shadows, behind walls, and away from prying eyes is a key part of the game. And the Stealth Damage attribute is here to make that not only easier, but better. As you’ve probably guessed, this weapon attribute increases damage done to enemies from stealth – that is, when Bayek is still unnoticed. This multiplier can go up to as high as 150%, so stay quiet!
1. Health on Kill
If you play the game on any difficulty above normal, you may notice that it provides a fairly decent challenge. Enemies are super aggressive, deal lots of damage, and Bayek just isn’t quite as strong. There’s a lot of combat in Assassin’s Creed Origins. And when you’re in the middle of a group scuff, you’ll be super happy to have the Health on Kill attribute on your main arm. This makes it so when you defeat an enemy, Bayek restores 15% of his HP, which can be a true lifesaver. This is especially handy during the big boss battles of the game, and the Animus glitch big bads, where fights become grueling tests of endurance.