Fira is obtained after defeating Genie Jafar in Agrabah. Once again, this is a mandatory boss, so you cannot miss it. Firaga is given to Sora after he locks the last keyhole. As is the case with all fire spells, it is unmissable and part of story progression. Donald also learns each Fire spell at the same time that Sora does.
A Closer Look At The Fire Family
Note: All damage formulas reflect the Final Mix version of the game All Fire spells cost one MP. Fire is obtained right after meeting Donald and Goofy and defeating the Guard Armor in Traverse Town. Its damage is determined by the following formula: Fire has a slight homing and a fast cast, which makes it a great choice when going up against flying enemies. Fira is obtained after defeating Genie Jafar, who is the last boss in Agrabah. Its damage uses a similar formula: Fira is a bigger ball of flame and has better homing than Fire. Firaga is given to Sora by the Princesses of Heart after locking up the final world. This is close to the end of the game. Its damage formula is as follows: The biggest Fire spell is a big explosion that deals great fire damage to one enemy. Still super useful against flying foes and can one-shot anything weak to heat.
Are Fire Spells Worth Using?
Ultimately it depends on both what you’re fighting and how your Sora is built. Taking down any of the non-fire flying enemies is made a lot easier using the spell, but if you’re not careful you can easily blast away all your MP. If your Sora leans more towards magic and has the power and MP, then Fire and its friends will be your bread and butter. If you’re more a physical fighter than I’d suggest keeping Fire on your shortcut bar and having it around just to swat the occasional fly that might get under your skin.